static const float X_OFFSCREEN_DISTANCE = 1280;
static const float Y_OFFSCREEN_DISTANCE = 800;
+static const int LAYER_FALLING = 500;
BadGuy::BadGuy(const Vector& pos, const std::string& sprite_name, int layer) :
MovingSprite(pos, sprite_name, layer, COLGROUP_DISABLED),
physic.set_acceleration_y(0);
physic.enable_gravity(true);
set_state(STATE_FALLING);
+ layer = LAYER_FALLING;
// start dead-script
run_dead_script();