static const float X_OFFSCREEN_DISTANCE = 1600;
static const float Y_OFFSCREEN_DISTANCE = 1200;
-BadGuy::BadGuy()
- : countMe(true), sprite(0), dir(LEFT), layer(LAYER_OBJECTS), state(STATE_INIT) {
- set_group(COLGROUP_DISABLED);
-}
-
-BadGuy::BadGuy(const BadGuy& other)
- : MovingObject(other), Serializable(other), countMe(other.countMe), physic(other.physic), activated(other.activated), start_position(other.start_position), dir(other.dir), layer(other.layer), state(other.state), state_timer(other.state_timer)
+BadGuy::BadGuy(const Vector& pos, const std::string& sprite_name, int layer)
+ : MovingSprite(pos, sprite_name, layer, COLGROUP_DISABLED), countMe(true), dir(LEFT), state(STATE_INIT)
{
- sprite = new Sprite(*other.sprite);
+ start_position = bbox.p1;
}
-BadGuy::~BadGuy()
+BadGuy::BadGuy(const lisp::Lisp& reader, const std::string& sprite_name, int layer)
+ : MovingSprite(reader, sprite_name, layer, COLGROUP_DISABLED), countMe(true), dir(LEFT), state(STATE_INIT)
{
- delete sprite;
+ start_position = bbox.p1;
}
void