return;
if(state == STATE_INIT || state == STATE_INACTIVE)
return;
-
- sprite->draw(context, get_pos(), LAYER_OBJECTS);
+ if(state == STATE_FALLING) {
+ sprite->draw(context, get_pos(), LAYER_OBJECTS, VERTICAL_FLIP);
+ } else {
+ sprite->draw(context, get_pos(), LAYER_OBJECTS);
+ }
}
void
physic.set_velocity_y(0);
physic.enable_gravity(true);
set_state(STATE_FALLING);
- remove_me();
}
void