BadGuy::BadGuy(const Vector& pos, const std::string& sprite_name, int layer) :
MovingSprite(pos, sprite_name, layer, COLGROUP_DISABLED),
+ physic(),
countMe(true),
is_initialized(false),
start_position(),
BadGuy::BadGuy(const Vector& pos, Direction direction, const std::string& sprite_name, int layer) :
MovingSprite(pos, sprite_name, layer, COLGROUP_DISABLED),
+ physic(),
countMe(true),
is_initialized(false),
start_position(),
BadGuy::BadGuy(const Reader& reader, const std::string& sprite_name, int layer) :
MovingSprite(reader, sprite_name, layer, COLGROUP_DISABLED),
+ physic(),
countMe(true),
is_initialized(false),
start_position(),