some cleanups in the sprite class, increased delta for collision response
[supertux.git] / src / badguy / badguy.cpp
index cfa3af2..b13c0d5 100644 (file)
@@ -194,6 +194,9 @@ BadGuy::set_state(State state)
       }
       flags |= FLAG_NO_COLLDET;
       break;
+    case STATE_FALLING:
+      flags |= FLAG_NO_COLLDET;
+      break;
     default:
       break;
   }