Compiler warning fix
[supertux.git] / src / badguy / badguy.cpp
index e794ce4..b5d895f 100644 (file)
@@ -240,12 +240,15 @@ BadGuy::collision(GameObject& other, const CollisionHit& hit)
   BadGuy* badguy = dynamic_cast<BadGuy*> (&other);
   if(badguy && badguy->is_active() && badguy->get_group() == COLGROUP_MOVING) {
 
+    /* Badguys don't let badguys squish other badguys. It's bad. */
+#if 0
     // hit from above?
     if (badguy->get_bbox().p2.y < (bbox.p1.y + 16)) {
       if(collision_squished(*badguy)) {
         return ABORT_MOVE;
       }
     }
+#endif
 
     return collision_badguy(*badguy, hit);
   }
@@ -256,7 +259,7 @@ BadGuy::collision(GameObject& other, const CollisionHit& hit)
     // hit from above?
     if (player->get_bbox().p2.y < (bbox.p1.y + 16)) {
       if(collision_squished(*player)) {
-        return ABORT_MOVE;
+        return FORCE_MOVE;
       }
     }
 
@@ -481,9 +484,9 @@ BadGuy::might_fall(int height)
   float y2 = bbox.p2.y + 1 + height;
   if (dir == LEFT) {
     x1 = bbox.p1.x - 1;
-    x2 = bbox.p1.x - 1;
+    x2 = bbox.p1.x;
   } else {
-    x1 = bbox.p2.x + 1;
+    x1 = bbox.p2.x;
     x2 = bbox.p2.x + 1;
   }
   return Sector::current()->is_free_of_statics(Rectf(x1, y1, x2, y2));
@@ -492,16 +495,7 @@ BadGuy::might_fall(int height)
 Player*
 BadGuy::get_nearest_player()
 {
-  // FIXME: does not really return nearest player
-
-  std::vector<Player*> players = Sector::current()->get_players();
-  for (std::vector<Player*>::iterator playerIter = players.begin(); playerIter != players.end(); ++playerIter) {
-    Player* player = *playerIter;
-    if (player->is_dying() || player->is_dead()) continue;
-    return player;
-  }
-
-  return 0;
+  return Sector::current()->get_nearest_player (this->get_bbox ());
 }
 
 void