#include "audio/sound_manager.hpp"
#include "audio/sound_source.hpp"
-class BadGuy : public MovingSprite, public Serializable
+class BadGuy : public MovingSprite, protected UsesPhysic, public Serializable
{
public:
BadGuy(const Vector& pos, const std::string& sprite_name, int layer = LAYER_OBJECTS);
*/
Player* get_nearest_player();
- Physic physic;
-
/// is the enemy activated
bool activated;
/**