converted all sound files to .ogg (to avoid problems with different sampling rates...
[supertux.git] / src / badguy / bomb.cpp
index 45eca33..451fe00 100644 (file)
@@ -20,7 +20,7 @@
 
 #include <config.h>
 
-#include "bomb.h"
+#include "bomb.hpp"
 
 static const float TICKINGTIME = 1;
 static const float EXPLOSIONTIME = 1;
@@ -92,7 +92,7 @@ Bomb::explode()
 {
   state = 1;
   sprite->set_action("explosion");
-  sound_manager->play("explosion", get_pos());
+  sound_manager->play("sounds/explosion.ogg", get_pos());
   timer.start(EXPLOSIONTIME);
 }