#include "supertux/sector.hpp"
Bomb::Bomb(const Vector& pos, Direction dir, std::string custom_sprite /*= "images/creatures/mr_bomb/mr_bomb.sprite"*/ ) :
- BadGuy( pos, dir, custom_sprite ),
+ BadGuy( pos, dir, custom_sprite ),
state(),
- grabbed(false),
+ grabbed(false),
grabber(NULL),
ticking()
{
// Bomb class.
if (grabber != NULL) {
Player* player = dynamic_cast<Player*>(grabber);
-
+
if (player)
player->stop_grabbing();
}