+// $Id$
+//
+// SuperTux
+// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+
#ifndef __BOMB_H__
#define __BOMB_H__
public:
Bomb(const Vector& pos, Direction dir);
- void write(LispWriter& writer);
+ void write(lisp::Writer& writer);
HitResponse collision_solid(GameObject& other, const CollisionHit& hit);
HitResponse collision_player(Player& player, const CollisionHit& hit);
- void active_action(float elapsed_time);
+ HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit);
+ void active_update(float elapsed_time);
void kill_fall();
+ void explode();
private:
int state;
- Timer2 timer;
+ Timer timer;
};
#endif