BouncingSnowball::BouncingSnowball(const lisp::Lisp& reader)
: BadGuy(reader, "images/creatures/bouncing_snowball/bouncing_snowball.sprite")
-{
+{
set_direction = false;
+ reader.get("direction", direction);
+ if( direction != "auto" && direction != ""){
+ set_direction = true;
+ initial_direction = str2dir( direction );
+ }
}
BouncingSnowball::BouncingSnowball(const Vector& pos, Direction d)
{
writer.start_list("bouncingsnowball");
+ writer.write_string("direction", direction);
writer.write_float("x", start_position.x);
writer.write_float("y", start_position.y);