-#include <config.h>
+// SuperTux
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
-#include "bouncing_snowball.h"
+#include "badguy/bouncing_snowball.hpp"
-static const float JUMPSPEED = 450;
-static const float WALKSPEED = 80;
+#include "sprite/sprite.hpp"
+#include "supertux/object_factory.hpp"
-BouncingSnowball::BouncingSnowball(LispReader& reader)
-{
- reader.read_float("x", start_position.x);
- reader.read_float("y", start_position.y);
- bbox.set_size(31.8, 31.8);
- sprite = sprite_manager->create("bouncingsnowball");
- set_direction = false;
-}
+static const float JUMPSPEED = -450;
+static const float BSNOWBALL_WALKSPEED = 80;
-BouncingSnowball::BouncingSnowball(float pos_x, float pos_y, Direction d)
+BouncingSnowball::BouncingSnowball(const Reader& reader)
+ : BadGuy(reader, "images/creatures/bouncing_snowball/bouncing_snowball.sprite")
{
- start_position.x = pos_x;
- start_position.y = pos_y;
- bbox.set_size(31.8, 31.8);
- sprite = sprite_manager->create("bouncingsnowball");
- set_direction = true;
- initial_direction = d;
}
-void
-BouncingSnowball::write(LispWriter& writer)
+BouncingSnowball::BouncingSnowball(const Vector& pos, Direction d)
+ : BadGuy(pos, d, "images/creatures/bouncing_snowball/bouncing_snowball.sprite")
{
- writer.start_list("bouncingsnowball");
-
- writer.write_float("x", get_pos().x);
- writer.write_float("y", get_pos().y);
-
- writer.end_list("bouncingsnowball");
}
void
-BouncingSnowball::activate()
+BouncingSnowball::initialize()
{
- if (set_direction) {dir = initial_direction;}
- physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED);
+ physic.set_velocity_x(dir == LEFT ? -BSNOWBALL_WALKSPEED : BSNOWBALL_WALKSPEED);
sprite->set_action(dir == LEFT ? "left" : "right");
}
bool
-BouncingSnowball::collision_squished(Player& player)
+BouncingSnowball::collision_squished(GameObject& object)
{
sprite->set_action("squished");
- kill_squished(player);
+ kill_squished(object);
return true;
}
-HitResponse
-BouncingSnowball::collision_solid(GameObject& , const CollisionHit& hit)
+void
+BouncingSnowball::collision_solid(const CollisionHit& hit)
{
- if(hit.normal.y < -.5) { // hit floor
- physic.set_velocity_y(JUMPSPEED);
- } else if(hit.normal.y > .5) { // bumped on roof
+ if(sprite->get_action() == "squished")
+ {
+ return;
+ }
+
+ if(hit.bottom) {
+ if(get_state() == STATE_ACTIVE) {
+ physic.set_velocity_y(JUMPSPEED);
+ } else {
+ physic.set_velocity_y(0);
+ }
+ } else if(hit.top) {
physic.set_velocity_y(0);
- } else { // left or right collision
+ }
+
+ if(hit.left || hit.right) { // left or right collision
dir = dir == LEFT ? RIGHT : LEFT;
sprite->set_action(dir == LEFT ? "left" : "right");
physic.set_velocity_x(-physic.get_velocity_x());
}
+}
+HitResponse
+BouncingSnowball::collision_badguy(BadGuy& , const CollisionHit& hit)
+{
+ collision_solid(hit);
return CONTINUE;
}
+/* EOF */