-// $Id$
-//
// SuperTux
// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
-#include <config.h>
+#include "badguy/bouncing_snowball.hpp"
-#include "bouncing_snowball.hpp"
+#include "sprite/sprite.hpp"
+#include "supertux/object_factory.hpp"
static const float JUMPSPEED = -450;
-static const float WALKSPEED = 80;
+static const float BSNOWBALL_WALKSPEED = 80;
-BouncingSnowball::BouncingSnowball(const lisp::Lisp& reader)
- : BadGuy(reader, "images/creatures/bouncing_snowball/bouncing_snowball.sprite")
+BouncingSnowball::BouncingSnowball(const Reader& reader)
+ : BadGuy(reader, "images/creatures/bouncing_snowball/bouncing_snowball.sprite")
{
}
}
void
-BouncingSnowball::write(lisp::Writer& writer)
+BouncingSnowball::initialize()
{
- writer.start_list("bouncingsnowball");
-
- writer.write_float("x", start_position.x);
- writer.write_float("y", start_position.y);
-
- writer.end_list("bouncingsnowball");
-}
-
-void
-BouncingSnowball::activate()
-{
- physic.vx = (dir == LEFT ? -WALKSPEED : WALKSPEED);
+ physic.set_velocity_x(dir == LEFT ? -BSNOWBALL_WALKSPEED : BSNOWBALL_WALKSPEED);
sprite->set_action(dir == LEFT ? "left" : "right");
}
void
BouncingSnowball::collision_solid(const CollisionHit& hit)
{
+ if(sprite->get_action() == "squished")
+ {
+ return;
+ }
+
if(hit.bottom) {
if(get_state() == STATE_ACTIVE) {
- physic.vy = JUMPSPEED;
+ physic.set_velocity_y(JUMPSPEED);
} else {
- physic.vy = 0;
+ physic.set_velocity_y(0);
}
} else if(hit.top) {
- physic.vy = 0;
+ physic.set_velocity_y(0);
}
if(hit.left || hit.right) { // left or right collision
dir = dir == LEFT ? RIGHT : LEFT;
sprite->set_action(dir == LEFT ? "left" : "right");
- physic.vx = -physic.vx;
+ physic.set_velocity_x(-physic.get_velocity_x());
}
}
return CONTINUE;
}
-IMPLEMENT_FACTORY(BouncingSnowball, "bouncingsnowball")
+/* EOF */