Changed the logic of aspect ratio, aspect_width/height now give projection size
[supertux.git] / src / badguy / bouncing_snowball.hpp
index 33a6c76..933eb65 100644 (file)
@@ -28,18 +28,15 @@ public:
   BouncingSnowball(const lisp::Lisp& reader);
   BouncingSnowball(const Vector& pos, Direction d);
 
-  void activate();
+  void initialize();
   void write(lisp::Writer& writer);
-  HitResponse collision_solid(GameObject& other, const CollisionHit& hit);
+  void collision_solid(const CollisionHit& hit);
   HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit);
 
   virtual BouncingSnowball* clone() const { return new BouncingSnowball(*this); }
 
 protected:
-  bool collision_squished(Player& player);
-  bool set_direction;
-  Direction initial_direction;  
+  bool collision_squished(GameObject& object);
 };
 
 #endif
-