sound_manager->preload("sounds/stomp.wav");
}
-Dart::Dart(const Vector& pos, Direction d, const BadGuy* parent = 0) :
+Dart::Dart(const Vector& pos, Direction d, const BadGuy* parent_ = 0) :
BadGuy(pos, d, "images/creatures/dart/dart.sprite"),
- parent(parent),
+ parent(parent_),
sound_source()
{
physic.enable_gravity(false);