New sound effects
[supertux.git] / src / badguy / dart.cpp
index 5e70e26..37389fc 100644 (file)
@@ -1,12 +1,10 @@
-//  $Id$
-//
 //  Dart - Your average poison dart
-//  Copyright (C) 2006 Christoph Sommer <supertux@2006.expires.deltadevelopment.de>
+//  Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
 //
-//  This program is free software; you can redistribute it and/or
-//  modify it under the terms of the GNU General Public License
-//  as published by the Free Software Foundation; either version 2
-//  of the License, or (at your option) any later version.
+//  This program is free software: you can redistribute it and/or modify
+//  it under the terms of the GNU General Public License as published by
+//  the Free Software Foundation, either version 3 of the License, or
+//  (at your option) any later version.
 //
 //  This program is distributed in the hope that it will be useful,
 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
 //  GNU General Public License for more details.
 //
 //  You should have received a copy of the GNU General Public License
-//  along with this program; if not, write to the Free Software
-//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-//  02111-1307, USA.
+//  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
-#include <config.h>
+#include "badguy/dart.hpp"
 
-#include "dart.hpp"
+#include "audio/sound_manager.hpp"
+#include "audio/sound_source.hpp"
+#include "sprite/sprite.hpp"
+#include "supertux/object_factory.hpp"
 
 namespace {
-  const float SPEED = 200;
+const float DART_SPEED = 200;
 }
 
-static const std::string SOUNDFILE = "sounds/flame.wav";
+static const std::string DART_SOUND = "sounds/flame.wav";
 
-Dart::Dart(const lisp::Lisp& reader) 
-       : BadGuy(reader, "images/creatures/dart/dart.sprite"), set_direction(false), parent(0)
+Dart::Dart(const Reader& reader) :
+  BadGuy(reader, "images/creatures/dart/dart.sprite"),
+  parent(0),
+  sound_source()
 {
   physic.enable_gravity(false);
   countMe = false;
-  sound_manager->preload("sounds/darthit.wav");
-  sound_manager->preload("sounds/stomp.wav");
+  SoundManager::current()->preload(DART_SOUND);
+  SoundManager::current()->preload("sounds/darthit.wav");
+  SoundManager::current()->preload("sounds/stomp.wav");
 }
 
-Dart::Dart(const Vector& pos, Direction d, const BadGuy* parent = 0)
-       : BadGuy(pos, "images/creatures/dart/dart.sprite"), set_direction(true), initial_direction(d), parent(parent)
+Dart::Dart(const Vector& pos, Direction d, const BadGuy* parent_ = 0) :
+  BadGuy(pos, d, "images/creatures/dart/dart.sprite"),
+  parent(parent_),
+  sound_source()
 {
   physic.enable_gravity(false);
   countMe = false;
-  sound_manager->preload("sounds/darthit.wav");
-  sound_manager->preload("sounds/stomp.wav");
-}
-
-Dart::Dart(const Dart& other)
-       : BadGuy(other), set_direction(other.set_direction), initial_direction(other.initial_direction), parent(other.parent)
-{
-  sound_source.reset(sound_manager->create_sound_source(SOUNDFILE));
-  sound_manager->preload("sounds/darthit.wav");
-  sound_manager->preload("sounds/stomp.wav");
+  SoundManager::current()->preload(DART_SOUND);
+  SoundManager::current()->preload("sounds/darthit.wav");
+  SoundManager::current()->preload("sounds/stomp.wav");
 }
 
 Dart::~Dart()
 {
 }
 
-bool 
+bool
 Dart::updatePointers(const GameObject* from_object, GameObject* to_object)
 {
   if (from_object == parent) {
@@ -69,22 +66,16 @@ Dart::updatePointers(const GameObject* from_object, GameObject* to_object)
 }
 
 void
-Dart::write(lisp::Writer& writer)
+Dart::initialize()
 {
-  writer.start_list("dart");
-  writer.write_float("x", start_position.x);
-  writer.write_float("y", start_position.y);
-  writer.end_list("dart");
+  physic.set_velocity_x(dir == LEFT ? -::DART_SPEED : ::DART_SPEED);
+  sprite->set_action(dir == LEFT ? "flying-left" : "flying-right");
 }
 
 void
 Dart::activate()
-{  
-  if (set_direction) dir = initial_direction;
-  physic.set_velocity_x(dir == LEFT ? -::SPEED : ::SPEED);
-  sprite->set_action(dir == LEFT ? "flying-left" : "flying-right");
-
-  sound_source.reset(sound_manager->create_sound_source(SOUNDFILE));
+{
+  sound_source = SoundManager::current()->create_sound_source(DART_SOUND);
   sound_source->set_position(get_pos());
   sound_source->set_looping(true);
   sound_source->set_gain(1.0);
@@ -94,47 +85,44 @@ Dart::activate()
 
 void
 Dart::deactivate()
-{  
+{
   sound_source.reset();
   remove_me();
 }
 
-void 
+void
 Dart::active_update(float elapsed_time)
 {
   BadGuy::active_update(elapsed_time);
   sound_source->set_position(get_pos());
 }
 
-
-HitResponse 
-Dart::collision_solid(GameObject& , const CollisionHit& )
+void
+Dart::collision_solid(const CollisionHit& )
 {
-  sound_manager->play("sounds/darthit.wav", get_pos());
+  SoundManager::current()->play("sounds/darthit.wav", get_pos());
   remove_me();
-  return ABORT_MOVE;
 }
 
-HitResponse 
+HitResponse
 Dart::collision_badguy(BadGuy& badguy, const CollisionHit& )
 {
   // ignore collisions with parent
   if (&badguy == parent) {
     return FORCE_MOVE;
   }
-  sound_manager->play("sounds/stomp.wav", get_pos());
+  SoundManager::current()->play("sounds/stomp.wav", get_pos());
   remove_me();
   badguy.kill_fall();
   return ABORT_MOVE;
 }
 
-HitResponse 
+HitResponse
 Dart::collision_player(Player& player, const CollisionHit& hit)
 {
-  sound_manager->play("sounds/stomp.wav", get_pos());
+  SoundManager::current()->play("sounds/stomp.wav", get_pos());
   remove_me();
   return BadGuy::collision_player(player, hit);
 }
 
-IMPLEMENT_FACTORY(Dart, "dart")
-
+/* EOF */