-// $Id$
-//
// Dart - Your average poison dart
-// Copyright (C) 2006 Christoph Sommer <supertux@2006.expires.deltadevelopment.de>
+// Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-// 02111-1307, USA.
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
-#include <config.h>
+#include "badguy/dart.hpp"
-#include "dart.hpp"
+#include "audio/sound_manager.hpp"
+#include "audio/sound_source.hpp"
+#include "sprite/sprite.hpp"
+#include "supertux/object_factory.hpp"
namespace {
- const float SPEED = 200;
+const float DART_SPEED = 200;
}
-static const std::string SOUNDFILE = "sounds/flame.wav";
+static const std::string DART_SOUND = "sounds/flame.wav";
-Dart::Dart(const lisp::Lisp& reader)
- : BadGuy(reader, "images/creatures/dart/dart.sprite"), set_direction(false), parent(0)
+Dart::Dart(const Reader& reader) :
+ BadGuy(reader, "images/creatures/dart/dart.sprite"),
+ parent(0),
+ sound_source()
{
physic.enable_gravity(false);
countMe = false;
+ SoundManager::current()->preload(DART_SOUND);
+ SoundManager::current()->preload("sounds/darthit.wav");
+ SoundManager::current()->preload("sounds/stomp.wav");
}
-Dart::Dart(const Vector& pos, Direction d, const BadGuy* parent = 0)
- : BadGuy(pos, "images/creatures/dart/dart.sprite"), set_direction(true), initial_direction(d), parent(parent)
+Dart::Dart(const Vector& pos, Direction d, const BadGuy* parent_ = 0) :
+ BadGuy(pos, d, "images/creatures/dart/dart.sprite"),
+ parent(parent_),
+ sound_source()
{
physic.enable_gravity(false);
countMe = false;
-}
-
-Dart::Dart(const Dart& other)
- : BadGuy(other), set_direction(other.set_direction), initial_direction(other.initial_direction), parent(other.parent)
-{
- sound_source.reset(sound_manager->create_sound_source(SOUNDFILE));
+ SoundManager::current()->preload(DART_SOUND);
+ SoundManager::current()->preload("sounds/darthit.wav");
+ SoundManager::current()->preload("sounds/stomp.wav");
}
Dart::~Dart()
{
}
-bool
+bool
Dart::updatePointers(const GameObject* from_object, GameObject* to_object)
{
if (from_object == parent) {
}
void
-Dart::write(lisp::Writer& writer)
+Dart::initialize()
{
- writer.start_list("dart");
- writer.write_float("x", start_position.x);
- writer.write_float("y", start_position.y);
- writer.end_list("dart");
+ physic.set_velocity_x(dir == LEFT ? -::DART_SPEED : ::DART_SPEED);
+ sprite->set_action(dir == LEFT ? "flying-left" : "flying-right");
}
void
Dart::activate()
-{
- if (set_direction) dir = initial_direction;
- physic.set_velocity_x(dir == LEFT ? -::SPEED : ::SPEED);
- sprite->set_action(dir == LEFT ? "flying-left" : "flying-right");
-
- sound_source.reset(sound_manager->create_sound_source(SOUNDFILE));
+{
+ sound_source = SoundManager::current()->create_sound_source(DART_SOUND);
sound_source->set_position(get_pos());
sound_source->set_looping(true);
sound_source->set_gain(1.0);
void
Dart::deactivate()
-{
- sound_source.release();
+{
+ sound_source.reset();
remove_me();
}
-void
+void
Dart::active_update(float elapsed_time)
{
BadGuy::active_update(elapsed_time);
sound_source->set_position(get_pos());
}
-
-HitResponse
-Dart::collision_solid(GameObject& , const CollisionHit& )
+void
+Dart::collision_solid(const CollisionHit& )
{
- sound_manager->play("sounds/stomp.wav", get_pos());
+ SoundManager::current()->play("sounds/darthit.wav", get_pos());
remove_me();
- return ABORT_MOVE;
}
-HitResponse
+HitResponse
Dart::collision_badguy(BadGuy& badguy, const CollisionHit& )
{
// ignore collisions with parent
if (&badguy == parent) {
return FORCE_MOVE;
}
- sound_manager->play("sounds/stomp.wav", get_pos());
+ SoundManager::current()->play("sounds/stomp.wav", get_pos());
remove_me();
badguy.kill_fall();
return ABORT_MOVE;
}
-HitResponse
+HitResponse
Dart::collision_player(Player& player, const CollisionHit& hit)
{
- sound_manager->play("sounds/stomp.wav", get_pos());
+ SoundManager::current()->play("sounds/stomp.wav", get_pos());
remove_me();
return BadGuy::collision_player(player, hit);
}
-IMPLEMENT_FACTORY(Dart, "dart")
-
+/* EOF */