{
physic.enable_gravity(false);
countMe = false;
+ sound_manager->preload("sounds/darthit.wav");
+ sound_manager->preload("sounds/stomp.wav");
}
Dart::Dart(const Vector& pos, Direction d, const BadGuy* parent = 0)
{
physic.enable_gravity(false);
countMe = false;
+ sound_manager->preload("sounds/darthit.wav");
+ sound_manager->preload("sounds/stomp.wav");
}
Dart::Dart(const Dart& other)
: BadGuy(other), set_direction(other.set_direction), initial_direction(other.initial_direction), parent(other.parent)
{
sound_source.reset(sound_manager->create_sound_source(SOUNDFILE));
+ sound_manager->preload("sounds/darthit.wav");
+ sound_manager->preload("sounds/stomp.wav");
}
Dart::~Dart()