-// $Id$
-//
// Dart - Your average poison dart
// Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-// 02111-1307, USA.
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
-#include <config.h>
+#include "badguy/dart.hpp"
-#include "dart.hpp"
+#include "audio/sound_manager.hpp"
+#include "audio/sound_source.hpp"
+#include "sprite/sprite.hpp"
+#include "supertux/object_factory.hpp"
namespace {
- const float SPEED = 200;
+const float DART_SPEED = 200;
}
-static const std::string SOUNDFILE = "sounds/flame.wav";
+static const std::string DART_SOUND = "sounds/flame.wav";
-Dart::Dart(const lisp::Lisp& reader)
- : BadGuy(reader, "images/creatures/dart/dart.sprite"), parent(0)
+Dart::Dart(const Reader& reader) :
+ BadGuy(reader, "images/creatures/dart/dart.sprite"),
+ parent(0),
+ sound_source()
{
physic.enable_gravity(false);
countMe = false;
- sound_manager->preload(SOUNDFILE);
+ sound_manager->preload(DART_SOUND);
sound_manager->preload("sounds/darthit.wav");
sound_manager->preload("sounds/stomp.wav");
}
-Dart::Dart(const Vector& pos, Direction d, const BadGuy* parent = 0)
- : BadGuy(pos, d, "images/creatures/dart/dart.sprite"), parent(parent)
+Dart::Dart(const Vector& pos, Direction d, const BadGuy* parent = 0) :
+ BadGuy(pos, d, "images/creatures/dart/dart.sprite"),
+ parent(parent),
+ sound_source()
{
physic.enable_gravity(false);
countMe = false;
- sound_manager->preload(SOUNDFILE);
- sound_manager->preload("sounds/darthit.wav");
- sound_manager->preload("sounds/stomp.wav");
-}
-
-Dart::Dart(const Dart& other)
- : BadGuy(other), parent(other.parent)
-{
- sound_manager->preload(SOUNDFILE);
+ sound_manager->preload(DART_SOUND);
sound_manager->preload("sounds/darthit.wav");
sound_manager->preload("sounds/stomp.wav");
}
}
void
-Dart::write(lisp::Writer& writer)
-{
- writer.start_list("dart");
- writer.write("x", start_position.x);
- writer.write("y", start_position.y);
- writer.end_list("dart");
-}
-
-void
Dart::initialize()
{
- physic.set_velocity_x(dir == LEFT ? -::SPEED : ::SPEED);
+ physic.set_velocity_x(dir == LEFT ? -::DART_SPEED : ::DART_SPEED);
sprite->set_action(dir == LEFT ? "flying-left" : "flying-right");
}
void
Dart::activate()
{
- sound_source.reset(sound_manager->create_sound_source(SOUNDFILE));
+ sound_source.reset(sound_manager->create_sound_source(DART_SOUND));
sound_source->set_position(get_pos());
sound_source->set_looping(true);
sound_source->set_gain(1.0);
return BadGuy::collision_player(player, hit);
}
-IMPLEMENT_FACTORY(Dart, "dart")
+/* EOF */