{
if (dispense_timer.check()) {
// auto always shoots in Tux's direction
- if( autotarget ){
+ if( autotarget ){
if( sprite->animation_done()) {
sprite->set_action(dir == LEFT ? "working-left" : "working-right");
swivel = false;
Player* player = this->get_nearest_player();
if( player && !swivel ){
Direction targetdir = (player->get_pos().x > get_pos().x) ? RIGHT : LEFT;
- if( dir != targetdir ){ // no target: swivel cannon
+ if( dir != targetdir ){ // no target: swivel cannon
swivel = true;
dir = targetdir;
sprite->set_action(dir == LEFT ? "swivel-left" : "swivel-right", 1);
Player* player = this->get_nearest_player();
if( player ){
launchdir = (player->get_pos().x > get_pos().x) ? RIGHT : LEFT;
- }
- }
+ }
+ }
if (badguys.size() > 1) {
if (random) {