type()
{
set_colgroup_active(COLGROUP_MOVING_STATIC);
- sound_manager->preload("sounds/squish.wav");
+ SoundManager::current()->preload("sounds/squish.wav");
reader.get("cycle", cycle);
reader.get("badguy", badguys);
random = false; // default
if (player){
player->bounce(*this);
}
- sound_manager->play("sounds/squish.wav", get_pos());
+ SoundManager::current()->play("sounds/squish.wav", get_pos());
broken = true;
return true;
}