Replaced Ref and RefCounter with std::shared_ptr<>
[supertux.git] / src / badguy / dispenser.cpp
index 732e732..1f48673 100644 (file)
@@ -39,7 +39,7 @@ Dispenser::Dispenser(const Reader& reader) :
   type()
 {
   set_colgroup_active(COLGROUP_MOVING_STATIC);
-  sound_manager->preload("sounds/squish.wav");
+  SoundManager::current()->preload("sounds/squish.wav");
   reader.get("cycle", cycle);
   reader.get("badguy", badguys);
   random = false; // default
@@ -111,7 +111,7 @@ Dispenser::collision_squished(GameObject& object)
   if (player){
     player->bounce(*this);
   }
-  sound_manager->play("sounds/squish.wav", get_pos());
+  SoundManager::current()->play("sounds/squish.wav", get_pos());
   broken = true;
   return true;
 }
@@ -145,7 +145,7 @@ Dispenser::active_update(float )
 {
   if (dispense_timer.check()) {
     // auto always shoots in Tux's direction
-    if( autotarget ){ 
+    if( autotarget ){
       if( sprite->animation_done()) {
         sprite->set_action(dir == LEFT ? "working-left" : "working-right");
         swivel = false;
@@ -154,7 +154,7 @@ Dispenser::active_update(float )
       Player* player = this->get_nearest_player();
       if( player && !swivel ){
         Direction targetdir = (player->get_pos().x > get_pos().x) ? RIGHT : LEFT;
-        if( dir != targetdir ){ // no target: swivel cannon 
+        if( dir != targetdir ){ // no target: swivel cannon
           swivel = true;
           dir = targetdir;
           sprite->set_action(dir == LEFT ? "swivel-left" : "swivel-right", 1);
@@ -178,12 +178,12 @@ Dispenser::launch_badguy()
       Player* player = this->get_nearest_player();
       if( player ){
         launchdir = (player->get_pos().x > get_pos().x) ? RIGHT : LEFT;
-      } 
-    } 
+      }
+    }
 
     if (badguys.size() > 1) {
       if (random) {
-        next_badguy = systemRandom.rand(badguys.size());
+        next_badguy = gameRandom.rand(badguys.size());
       }
       else {
         next_badguy++;
@@ -199,24 +199,48 @@ Dispenser::launch_badguy()
       log_warning << "random is outdated; use a list of badguys to select from." << std::endl;
       return;
     }
-
-    GameObject* badguy_object = NULL;
+    if(badguy == "goldbomb") {
+      log_warning << "goldbomb is not allowed to be dispensed" << std::endl;
+      return;
+    }
 
     try {
+      GameObjectPtr game_object;
       Vector spawnpoint;
+      Rectf object_bbox;
+
+      /* Need to allocate the badguy first to figure out its bounding box. */
+      game_object = ObjectFactory::instance().create(badguy, get_pos(), launchdir);
+      if (game_object == NULL)
+        throw std::runtime_error("Creating " + badguy + " object failed.");
+
+      BadGuy& bad_guy = dynamic_cast<BadGuy&>(*game_object);
+
+      object_bbox = bad_guy.get_bbox();
 
       if (type == "dropper")
-        spawnpoint = Vector(get_pos().x, get_pos().y+32);
-      else if (type == "cannon")
-        spawnpoint = Vector(get_pos().x + (launchdir == LEFT ? -32 : 32), get_pos().y);
-      else if (type == "rocketlauncher")
-        spawnpoint = Vector(get_pos().x + (launchdir == LEFT ? -32 : 32), get_pos().y);
+      {
+        spawnpoint = get_anchor_pos (get_bbox(), ANCHOR_BOTTOM);
+        spawnpoint.x -= 0.5 * object_bbox.get_width();
+      }
+      else if ((type == "cannon") || (type == "rocketlauncher"))
+      {
+        spawnpoint = get_pos(); /* top-left corner of the cannon */
+        if (launchdir == LEFT)
+          spawnpoint.x -= object_bbox.get_width() + 1;
+        else
+          spawnpoint.x += get_bbox().get_width() + 1;
+      }
+
+      /* Now we set the real spawn position */
+      bad_guy.set_pos(spawnpoint);
 
-      badguy_object = ObjectFactory::instance().create(badguy, spawnpoint, launchdir);
+      /* We don't want to count dispensed badguys in level stats */
+      if(bad_guy.countMe)
+        bad_guy.countMe = false;
 
-      if (badguy_object)
-        Sector::current()->add_object(badguy_object);
-    } catch(std::exception& e) {
+      Sector::current()->add_object(game_object);
+    } catch(const std::exception& e) {
       log_warning << "Error dispensing badguy: " << e.what() << std::endl;
       return;
     }