Fixed bug in tools/levelconverter-0.1.3_0.2.0.scm that made guile refuse to run it...
[supertux.git] / src / badguy / dispenser.cpp
index 3b1d98b..67ef6fc 100644 (file)
@@ -1,7 +1,7 @@
 //  $Id$
-// 
+//
 //  SuperTux
-//  Copyright (C) 2005 Matthias Braun <matze@braunis.de>
+//  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
 //
 //  This program is free software; you can redistribute it and/or
 //  modify it under the terms of the GNU General Public License
 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 //  GNU General Public License for more details.
-// 
+//
 //  You should have received a copy of the GNU General Public License
 //  along with this program; if not, write to the Free Software
-//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-//  02111-1307, USA.
+//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 #include <config.h>
 
 #include "badguy/mriceblock.hpp"
 #include "badguy/mrrocket.hpp"
 #include "badguy/poisonivy.hpp"
-#include "badguy/snowsnail.hpp"
+#include "badguy/snail.hpp"
+#include "badguy/skullyhop.hpp"
+#include "random_generator.hpp"
 
 Dispenser::Dispenser(const lisp::Lisp& reader)
+       : BadGuy(reader, "images/creatures/dispenser/dispenser.sprite")
 {
-  reader.get("x", start_position.x);
-  reader.get("y", start_position.y);
   reader.get("cycle", cycle);
   reader.get("badguy", badguy);
-  bbox.set_size(32, 32);
-  sprite = sprite_manager->create("dispenser");
   if (badguy == "mrrocket") {
+     if (start_dir == AUTO) log_warning << "Setting a Dispenser's direction to AUTO is no good idea" << std::endl;
      sprite->set_action(dir == LEFT ? "working-left" : "working-right");
   }
   else {sprite->set_action("dropper");}
+  bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height());
   countMe = false;
 }
 
@@ -59,7 +59,7 @@ Dispenser::write(lisp::Writer& writer)
 
 void
 Dispenser::activate()
-{  
+{
    dispense_timer.start(cycle, true);
    launch_badguy();
 }
@@ -85,35 +85,38 @@ Dispenser::active_update(float )
 
 //TODO: Add launching velocity to certain badguys
 //      Add themed randomizer
-//      Fix initial direction (everyone but MrRocket walks the wrong direction)
 void
 Dispenser::launch_badguy()
 {
   //FIXME: Does is_offscreen() work right here?
   if (!is_offscreen()) {
     if (badguy == "snowball")
-      Sector::current()->add_object(new SnowBall(get_pos().x, get_pos().y+32, dir));
+      Sector::current()->add_object(new SnowBall(Vector(get_pos().x, get_pos().y+32), dir));
     else if (badguy == "bouncingsnowball")
-      Sector::current()->add_object(new BouncingSnowball(get_pos().x, get_pos().y+32, dir));
+      Sector::current()->add_object(new BouncingSnowball(Vector(get_pos().x, get_pos().y+32), dir));
     else if (badguy == "mrbomb")
-      Sector::current()->add_object(new MrBomb(get_pos().x, get_pos().y+32, dir));
+      Sector::current()->add_object(new MrBomb(Vector(get_pos().x, get_pos().y+32), dir));
     else if (badguy == "mriceblock")
-      Sector::current()->add_object(new MrIceBlock(get_pos().x, get_pos().y+32, dir));
-    else if (badguy == "snowsnail")
-      Sector::current()->add_object(new SnowSnail(get_pos().x, get_pos().y+32, dir));
+      Sector::current()->add_object(new MrIceBlock(Vector(get_pos().x, get_pos().y+32), dir));
+    else if (badguy == "snail")
+      Sector::current()->add_object(new Snail(Vector(get_pos().x, get_pos().y+32), dir));
     else if (badguy == "mrrocket") {
-      Sector::current()->add_object(new MrRocket(get_pos().x+(dir == LEFT ? -32 : 32), get_pos().y, dir));}
+      Sector::current()->add_object(new MrRocket(Vector(get_pos().x+(dir == LEFT ? -32 : 32), get_pos().y), dir));}
     else if (badguy == "poisonivy")
-      Sector::current()->add_object(new PoisonIvy(get_pos().x, get_pos().y+32, dir));
+      Sector::current()->add_object(new PoisonIvy(Vector(get_pos().x, get_pos().y+32), dir));
+    else if (badguy == "skullyhop")
+      Sector::current()->add_object(new SkullyHop(Vector(get_pos().x, get_pos().y+44), dir));
     else if (badguy == "random")
     {
-      switch (rand()%5)
+      switch (systemRandom.rand(7))
       {
-        case 0: Sector::current()->add_object(new SnowBall(get_pos().x, get_pos().y+32, dir)); break;
-        case 1: Sector::current()->add_object(new BouncingSnowball(get_pos().x, get_pos().y+32, dir)); break;
-        case 2: Sector::current()->add_object(new MrBomb(get_pos().x, get_pos().y+32, dir)); break;
-        case 3: Sector::current()->add_object(new MrIceBlock(get_pos().x, get_pos().y+32, dir)); break;
-        case 4: Sector::current()->add_object(new PoisonIvy(get_pos().x, get_pos().y+32, dir)); break;
+        case 0: Sector::current()->add_object(new SnowBall(Vector(get_pos().x, get_pos().y+32), dir)); break;
+        case 1: Sector::current()->add_object(new BouncingSnowball(Vector(get_pos().x, get_pos().y+32), dir)); break;
+        case 2: Sector::current()->add_object(new MrBomb(Vector(get_pos().x, get_pos().y+32), dir)); break;
+        case 3: Sector::current()->add_object(new MrIceBlock(Vector(get_pos().x, get_pos().y+32), dir)); break;
+        case 4: Sector::current()->add_object(new PoisonIvy(Vector(get_pos().x, get_pos().y+32), dir)); break;
+        case 5: Sector::current()->add_object(new Snail(Vector(get_pos().x, get_pos().y+32), dir)); break;
+        case 6: Sector::current()->add_object(new SkullyHop(Vector(get_pos().x, get_pos().y+44), dir)); break;
       }
     }
   }