dispenser can drop PoisonIvy
[supertux.git] / src / badguy / dispenser.cpp
index c2ba901..9bd2cc0 100644 (file)
@@ -5,26 +5,27 @@
 #include "badguy/snowball.h"
 #include "badguy/mrbomb.h"
 #include "badguy/mriceblock.h"
+#include "badguy/mrrocket.h"
+#include "badguy/poisonivy.h"
 
-
-Dispenser::Dispenser(LispReader& reader)
+Dispenser::Dispenser(const lisp::Lisp& reader)
 {
-  reader.read_float("x", start_position.x);
-  reader.read_float("y", start_position.y);
-  reader.read_float("cycle", cycle);
-  reader.read_string("badguy", badguy);
+  reader.get("x", start_position.x);
+  reader.get("y", start_position.y);
+  reader.get("cycle", cycle);
+  reader.get("badguy", badguy);
   bbox.set_size(32, 32);
   sprite = sprite_manager->create("dispenser");
   sprite->set_action("working");
 }
 
 void
-Dispenser::write(LispWriter& writer)
+Dispenser::write(lisp::Writer& writer)
 {
   writer.start_list("dispenser");
 
-  writer.write_float("x", get_pos().x);
-  writer.write_float("y", get_pos().y);
+  writer.write_float("x", start_position.x);
+  writer.write_float("y", start_position.y);
   writer.write_float("cycle", cycle);
   writer.write_string("badguy", badguy);
 
@@ -41,54 +42,55 @@ Dispenser::activate()
 bool
 Dispenser::collision_squished(Player& player)
 {
-  //FIXME: Should act like a normal tile when killed
+  //TODO: Should it act like a normal tile when killed?
   sprite->set_action("broken");
   dispense_timer.start(0);
   player.bounce(*this);
+  kill_squished(player);
   return true;
 }
 
 void
 Dispenser::active_action(float )
 {
-   if (dispense_timer.check()) {
-      launch_badguy();
-   }
-}
-
-HitResponse
-Dispenser::collision_solid(GameObject& , const CollisionHit& hit)
-{
-  if(fabsf(hit.normal.y) > .5) { // hit floor or roof?
-    physic.set_velocity_y(0);
-  } else { // hit right or left
-    dir = dir == LEFT ? RIGHT : LEFT;
-    sprite->set_action(dir == LEFT ? "left" : "right");
-    physic.set_velocity_x(-physic.get_velocity_x());
+  if (dispense_timer.check()) {
+    launch_badguy();
   }
-
-  return CONTINUE;
 }
 
-//TODO: Add launching velocity to badguys
-//      Add randomizer
-//      Clean up stuff I copied without understanding what it does :)
-//      Stop dispensing when game is paused (timer related problem)
-//      Lots-O-Stuff (tm)
+//TODO: Add launching velocity to certain badguys
+//      Add themed randomizer
+//      Fix initial direction (everyone but MrRocket walks the wrong direction)
 void
 Dispenser::launch_badguy()
 {
-   //FIXME: Does is_offscreen() work right here?
-   if (!is_offscreen()) {
+  //FIXME: Does is_offscreen() work right here?
+  if (!is_offscreen()) {
     if (badguy == "snowball")
-      Sector::current()->add_object(new SnowBall(get_pos().x, get_pos().y, dir));
+      Sector::current()->add_object(new SnowBall(get_pos().x, get_pos().y+32, dir));
     else if (badguy == "bouncingsnowball")
-      Sector::current()->add_object(new BouncingSnowball(get_pos().x, get_pos().y, dir));
+      Sector::current()->add_object(new BouncingSnowball(get_pos().x, get_pos().y+32, dir));
     else if (badguy == "mrbomb")
-      Sector::current()->add_object(new MrBomb(get_pos().x, get_pos().y, dir));
+      Sector::current()->add_object(new MrBomb(get_pos().x, get_pos().y+32, dir));
     else if (badguy == "mriceblock")
-      Sector::current()->add_object(new MrIceBlock(get_pos().x, get_pos().y, dir));
+      Sector::current()->add_object(new MrIceBlock(get_pos().x, get_pos().y+32, dir));
+    else if (badguy == "mrrocket")
+      Sector::current()->add_object(new MrRocket(get_pos().x, get_pos().y+32, dir));
+    else if (badguy == "poisonivy")
+      Sector::current()->add_object(new PoisonIvy(get_pos().x, get_pos().y+32, dir));
     else if (badguy == "random")
-      {}
-   }
+    {
+      switch (rand()%5)
+      {
+        case 0: Sector::current()->add_object(new SnowBall(get_pos().x, get_pos().y+32, dir)); break;
+        case 1: Sector::current()->add_object(new BouncingSnowball(get_pos().x, get_pos().y+32, dir)); break;
+        case 2: Sector::current()->add_object(new MrBomb(get_pos().x, get_pos().y+32, dir)); break;
+        case 3: Sector::current()->add_object(new MrIceBlock(get_pos().x, get_pos().y+32, dir)); break;
+        case 4: Sector::current()->add_object(new MrRocket(get_pos().x, get_pos().y+32, dir)); break;
+        case 5: Sector::current()->add_object(new PoisonIvy(get_pos().x, get_pos().y+32, dir)); break;
+      }
+    }
+  }
 }
+
+IMPLEMENT_FACTORY(Dispenser, "dispenser")