Changed the logic of aspect ratio, aspect_width/height now give projection size
[supertux.git] / src / badguy / dispenser.hpp
index 5313b4f..38a26fe 100644 (file)
@@ -40,11 +40,15 @@ public:
   virtual Dispenser* clone() const { return new Dispenser(*this); }
 
 protected:
-  bool collision_squished(Player& player);
+  bool collision_squished(GameObject& object);
+  HitResponse collision(GameObject& other, const CollisionHit& hit);
   void launch_badguy();
   float cycle;
   std::string badguy;
   Timer dispense_timer;
+  bool autotarget;
+  bool swivel;
+  bool broken;
 };
 
 #endif