{
public:
Fish(const lisp::Lisp& );
- Fish(float x, float y);
+ Fish(const Vector& pos);
void draw(DrawingContext& context);
- HitResponse collision_solid(GameObject& , const CollisionHit& );
+ void collision_solid(const CollisionHit& hit);
HitResponse collision_badguy(BadGuy& , const CollisionHit& );
void collision_tile(uint32_t tile_attributes);
HitResponse hit(const CollisionHit& );
void start_waiting();
void jump();
-
+
Timer waiting;
+ float stop_y; /**< y-coordinate to stop at */
};
#endif