angle(0),
radius(100),
speed(2),
- fading(true),
light(0.0f,0.0f,0.0f),
- lightsprite(sprite_manager->create("images/objects/lightmap_light/lightmap_light-tiny.sprite")),
+ lightsprite(sprite_manager->create("images/objects/lightmap_light/lightmap_light-small.sprite")),
sound_source()
{
reader.get("radius", radius);
movement = newpos - get_pos();
sound_source->set_position(get_pos());
-
- if(fading)
- if (sprite->animation_done()) remove_me();
+
+ if (sprite->get_action() == "fade" && sprite->animation_done()) remove_me();
}
void
if (light.red + light.green < 2.0){
context.push_target();
context.set_target(DrawingContext::LIGHTMAP);
+ sprite->draw(context, get_pos(), layer);
lightsprite->draw(context, get_bbox().get_middle(), 0);
context.pop_target();
}
void
Flame::freeze()
{
- sound_manager->play("sounds/fizz.wav", get_pos());
+ sound_manager->play("sounds/sizzle.ogg", get_pos());
sprite->set_action("fade", 1);
- Vector ppos = bbox.get_middle();
- Vector pspeed = Vector(0, -150);
- Vector paccel = Vector(0,0);
- Sector::current()->add_object(new SpriteParticle("images/objects/particles/smoke.sprite", "default", ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_BACKGROUNDTILES+2));
- fading = true;
+ Sector::current()->add_object(new SpriteParticle("images/objects/particles/smoke.sprite", "default", bbox.get_middle(), ANCHOR_MIDDLE, Vector(0, -150), Vector(0,0), LAYER_BACKGROUNDTILES+2));
+ set_group(COLGROUP_DISABLED);
// start dead-script
run_dead_script();