// $Id$
-//
+//
// SuperTux
-// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
-//
+//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-// 02111-1307, USA.
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include <config.h>
-#include "flame.h"
+#include "flame.hpp"
+#include "log.hpp"
Flame::Flame(const lisp::Lisp& reader)
- : angle(0), radius(100), speed(2)
+ : angle(0), radius(100), speed(2), source(0)
{
reader.get("x", start_position.x);
reader.get("y", start_position.y);
reader.get("speed", speed);
bbox.set_pos(Vector(start_position.x + cos(angle) * radius,
start_position.y + sin(angle) * radius));
- bbox.set_size(32, 32);
- sprite = sprite_manager->create("flame");
+ sprite = sprite_manager->create("images/creatures/flame/flame.sprite");
+ bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height());
+ countMe = false;
+ layer = LAYER_FLOATINGOBJECTS;
+}
+
+Flame::~Flame()
+{
}
void
}
void
-Flame::active_action(float elapsed_time)
+Flame::active_update(float elapsed_time)
{
angle = fmodf(angle + elapsed_time * speed, 2*M_PI);
Vector newpos(start_position.x + cos(angle) * radius,
start_position.y + sin(angle) * radius);
movement = newpos - get_pos();
+
+ if (sound_manager->is_sound_enabled())
+ source->set_position(get_pos());
+}
+
+void
+Flame::activate()
+{
+ set_group(COLGROUP_TOUCHABLE);
+
+ if (!sound_manager->is_sound_enabled())
+ return;
+
+ source.reset(sound_manager->create_sound_source("sounds/flame.wav"));
+ if(source.get() == NULL) {
+ log_warning << "Couldn't start flame sound" << std::endl;
+ return;
+ }
+ source->set_position(get_pos());
+ source->set_looping(true);
+ source->set_gain(2.0);
+ source->set_reference_distance(32);
+ source->play();
+}
+
+void
+Flame::deactivate()
+{
+ source.release();
}
void