reader.get("speed", speed);
bbox.set_pos(Vector(start_position.x + cos(angle) * radius,
start_position.y + sin(angle) * radius));
- bbox.set_size(32, 32);
sprite = sprite_manager->create("images/creatures/flame/flame.sprite");
+ bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height());
countMe = false;
layer = LAYER_FLOATINGOBJECTS;
}