static const std::string FLAME_SOUND = "sounds/flame.wav";
Flame::Flame(const Reader& reader) :
- BadGuy(reader, "images/creatures/flame/flame.sprite", LAYER_FLOATINGOBJECTS),
- angle(0),
- radius(100),
+ BadGuy(reader, "images/creatures/flame/flame.sprite", LAYER_FLOATINGOBJECTS),
+ angle(0),
+ radius(100),
speed(2),
light(0.0f,0.0f,0.0f),
- lightsprite(sprite_manager->create("images/objects/lightmap_light/lightmap_light-small.sprite")),
+ lightsprite(SpriteManager::current()->create("images/objects/lightmap_light/lightmap_light-small.sprite")),
sound_source()
{
reader.get("radius", radius);
bbox.set_pos(Vector(start_position.x + cos(angle) * radius,
start_position.y + sin(angle) * radius));
countMe = false;
- sound_manager->preload(FLAME_SOUND);
+ SoundManager::current()->preload(FLAME_SOUND);
set_colgroup_active(COLGROUP_TOUCHABLE);
-
+
lightsprite->set_blend(Blend(GL_SRC_ALPHA, GL_ONE));
lightsprite->set_color(Color(0.21f, 0.13f, 0.08f));
}
void
Flame::activate()
{
- sound_source.reset(sound_manager->create_sound_source(FLAME_SOUND));
+ sound_source = SoundManager::current()->create_sound_source(FLAME_SOUND);
sound_source->set_position(get_pos());
sound_source->set_looping(true);
sound_source->set_gain(2.0);
void
Flame::freeze()
{
- //TODO: get unique death sound
- sound_manager->play("sounds/fizz.wav", get_pos());
+ SoundManager::current()->play("sounds/sizzle.ogg", get_pos());
sprite->set_action("fade", 1);
- Sector::current()->add_object(new SpriteParticle("images/objects/particles/smoke.sprite", "default", bbox.get_middle(), ANCHOR_MIDDLE, Vector(0, -150), Vector(0,0), LAYER_BACKGROUNDTILES+2));
+ Sector::current()->add_object(std::make_shared<SpriteParticle>("images/objects/particles/smoke.sprite",
+ "default",
+ bbox.get_middle(), ANCHOR_MIDDLE,
+ Vector(0, -150), Vector(0,0), LAYER_BACKGROUNDTILES+2));
set_group(COLGROUP_DISABLED);
-
+
// start dead-script
run_dead_script();
}