static const std::string FLAME_SOUND = "sounds/flame.wav";
Flame::Flame(const Reader& reader) :
- BadGuy(reader, "images/creatures/flame/flame.sprite", LAYER_FLOATINGOBJECTS),
- angle(0),
- radius(100),
+ BadGuy(reader, "images/creatures/flame/flame.sprite", LAYER_FLOATINGOBJECTS),
+ angle(0),
+ radius(100),
speed(2),
- fading(true),
light(0.0f,0.0f,0.0f),
- lightsprite(sprite_manager->create("images/objects/lightmap_light/lightmap_light-tiny.sprite")),
+ lightsprite(SpriteManager::current()->create("images/objects/lightmap_light/lightmap_light-small.sprite")),
sound_source()
{
reader.get("radius", radius);
bbox.set_pos(Vector(start_position.x + cos(angle) * radius,
start_position.y + sin(angle) * radius));
countMe = false;
- sound_manager->preload(FLAME_SOUND);
+ SoundManager::current()->preload(FLAME_SOUND);
set_colgroup_active(COLGROUP_TOUCHABLE);
-
+
lightsprite->set_blend(Blend(GL_SRC_ALPHA, GL_ONE));
lightsprite->set_color(Color(0.21f, 0.13f, 0.08f));
}
movement = newpos - get_pos();
sound_source->set_position(get_pos());
-
- if(fading)
- if (sprite->animation_done()) remove_me();
+
+ if (sprite->get_action() == "fade" && sprite->animation_done()) remove_me();
}
void
if (light.red + light.green < 2.0){
context.push_target();
context.set_target(DrawingContext::LIGHTMAP);
+ sprite->draw(context, get_pos(), layer);
lightsprite->draw(context, get_bbox().get_middle(), 0);
context.pop_target();
}
void
Flame::activate()
{
- sound_source.reset(sound_manager->create_sound_source(FLAME_SOUND));
+ sound_source = SoundManager::current()->create_sound_source(FLAME_SOUND);
sound_source->set_position(get_pos());
sound_source->set_looping(true);
sound_source->set_gain(2.0);
void
Flame::freeze()
{
- sound_manager->play("sounds/fizz.wav", get_pos());
+ SoundManager::current()->play("sounds/sizzle.ogg", get_pos());
sprite->set_action("fade", 1);
- Vector ppos = bbox.get_middle();
- Vector pspeed = Vector(0, -150);
- Vector paccel = Vector(0,0);
- Sector::current()->add_object(new SpriteParticle("images/objects/particles/smoke.sprite", "default", ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_BACKGROUNDTILES+2));
- fading = true;
-
+ Sector::current()->add_object(std::make_shared<SpriteParticle>("images/objects/particles/smoke.sprite",
+ "default",
+ bbox.get_middle(), ANCHOR_MIDDLE,
+ Vector(0, -150), Vector(0,0), LAYER_BACKGROUNDTILES+2));
+ set_group(COLGROUP_DISABLED);
+
// start dead-script
run_dead_script();
}