-#include <config.h>
+// SuperTux
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
-#include "flame.h"
+#include "badguy/flame.hpp"
-Flame::Flame(const lisp::Lisp& reader)
- : angle(0), radius(100), speed(2)
+#include <math.h>
+
+#include "audio/sound_manager.hpp"
+#include "math/random_generator.hpp"
+#include "sprite/sprite.hpp"
+#include "sprite/sprite_manager.hpp"
+#include "object/sprite_particle.hpp"
+#include "supertux/object_factory.hpp"
+#include "supertux/sector.hpp"
+#include "util/reader.hpp"
+
+static const std::string FLAME_SOUND = "sounds/flame.wav";
+
+Flame::Flame(const Reader& reader) :
+ BadGuy(reader, "images/creatures/flame/flame.sprite", LAYER_FLOATINGOBJECTS),
+ angle(0),
+ radius(100),
+ speed(2),
+ light(0.0f,0.0f,0.0f),
+ lightsprite(SpriteManager::current()->create("images/objects/lightmap_light/lightmap_light-small.sprite")),
+ sound_source()
{
- reader.get("x", start_position.x);
- reader.get("y", start_position.y);
reader.get("radius", radius);
reader.get("speed", speed);
bbox.set_pos(Vector(start_position.x + cos(angle) * radius,
start_position.y + sin(angle) * radius));
- bbox.set_size(32, 32);
- sprite = sprite_manager->create("flame");
+ countMe = false;
+ SoundManager::current()->preload(FLAME_SOUND);
+
+ set_colgroup_active(COLGROUP_TOUCHABLE);
+
+ lightsprite->set_blend(Blend(GL_SRC_ALPHA, GL_ONE));
+ lightsprite->set_color(Color(0.21f, 0.13f, 0.08f));
}
void
-Flame::write(lisp::Writer& writer)
+Flame::active_update(float elapsed_time)
{
- writer.start_list("flame");
+ angle = fmodf(angle + elapsed_time * speed, (float) (2*M_PI));
+ Vector newpos(start_position.x + cos(angle) * radius,
+ start_position.y + sin(angle) * radius);
+ movement = newpos - get_pos();
- writer.write_float("x", start_position.x);
- writer.write_float("y", start_position.y);
- writer.write_float("radius", radius);
- writer.write_float("speed", speed);
+ sound_source->set_position(get_pos());
- writer.end_list("flame");
+ if (sprite->get_action() == "fade" && sprite->animation_done()) remove_me();
}
void
-Flame::active_action(float elapsed_time)
+Flame::draw(DrawingContext& context)
{
- angle = fmodf(angle + elapsed_time * speed, 2*M_PI);
- Vector newpos(start_position.x + cos(angle) * radius,
- start_position.y + sin(angle) * radius);
- movement = newpos - get_pos();
+ //Draw the Sprite.
+ sprite->draw(context, get_pos(), LAYER_OBJECTS);
+ //Draw the light if dark
+ if(true){
+ context.get_light( get_bbox().get_middle(), &light );
+ if (light.red + light.green < 2.0){
+ context.push_target();
+ context.set_target(DrawingContext::LIGHTMAP);
+ sprite->draw(context, get_pos(), layer);
+ lightsprite->draw(context, get_bbox().get_middle(), 0);
+ context.pop_target();
+ }
+ }
+}
+
+void
+Flame::activate()
+{
+ sound_source = SoundManager::current()->create_sound_source(FLAME_SOUND);
+ sound_source->set_position(get_pos());
+ sound_source->set_looping(true);
+ sound_source->set_gain(2.0);
+ sound_source->set_reference_distance(32);
+ sound_source->play();
}
void
+Flame::deactivate()
+{
+ sound_source.reset();
+}
+
+
+void
Flame::kill_fall()
{
}
+void
+Flame::freeze()
+{
+ SoundManager::current()->play("sounds/sizzle.ogg", get_pos());
+ sprite->set_action("fade", 1);
+ Sector::current()->add_object(std::make_shared<SpriteParticle>("images/objects/particles/smoke.sprite",
+ "default",
+ bbox.get_middle(), ANCHOR_MIDDLE,
+ Vector(0, -150), Vector(0,0), LAYER_BACKGROUNDTILES+2));
+ set_group(COLGROUP_DISABLED);
+
+ // start dead-script
+ run_dead_script();
+}
+
+bool
+Flame::is_freezable() const
+{
+ return true;
+}
+
+/* EOF */