Vector ppos = bbox.get_middle();
Vector pspeed = Vector(gameRandom.randf(-10, 10), 150);
Vector paccel = Vector(0,0);
- Sector::current()->add_object(new SpriteParticle("images/objects/particles/smoke.sprite", "default", ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_OBJECTS-1));
+ Sector::current()->add_object(std::make_shared<SpriteParticle>("images/objects/particles/smoke.sprite",
+ "default",
+ ppos, ANCHOR_MIDDLE, pspeed, paccel,
+ LAYER_OBJECTS-1));
puff_timer.start(gameRandom.randf(PUFF_INTERVAL_MIN, PUFF_INTERVAL_MAX));
normal_propeller_speed = gameRandom.randf(0.95, 1.05);