Merged changes from branches/supertux-milestone2-grumbel/ to trunk/supertux/
[supertux.git] / src / badguy / flyingsnowball.cpp
index a0abf23..3813056 100644 (file)
@@ -1,12 +1,10 @@
-//  $Id$
-//
 //  SuperTux
 //  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
 //
-//  This program is free software; you can redistribute it and/or
-//  modify it under the terms of the GNU General Public License
-//  as published by the Free Software Foundation; either version 2
-//  of the License, or (at your option) any later version.
+//  This program is free software: you can redistribute it and/or modify
+//  it under the terms of the GNU General Public License as published by
+//  the Free Software Foundation, either version 3 of the License, or
+//  (at your option) any later version.
 //
 //  This program is distributed in the hope that it will be useful,
 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
 //  GNU General Public License for more details.
 //
 //  You should have received a copy of the GNU General Public License
-//  along with this program; if not, write to the Free Software
-//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
-
-#include <config.h>
+//  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
-#include <stdio.h>
+#include "badguy/flyingsnowball.hpp"
 
-#include "flyingsnowball.hpp"
-#include "random_generator.hpp"
+#include "math/random_generator.hpp"
 #include "object/sprite_particle.hpp"
-
-static const float FLYTIME = 1.0f;
-static const float FLYSPEED = -100.0f;
+#include "object/player.hpp"
+#include "supertux/object_factory.hpp"
+#include "supertux/sector.hpp"
 
 namespace {
-  const float PUFF_PROBABILITY = 0.1f; /**< chanche of puffs being spawned in the current cycle */
-  const float PUFF_INTERVAL_MIN = 0.1f; /**< spawn new puff of smoke at most that often */
-  const float PUFF_INTERVAL_MAX = 1.1f; /**< spawn new puff of smoke at least that often */
+const float PUFF_INTERVAL_MIN = 4.0f; /**< spawn new puff of smoke at most that often */
+const float PUFF_INTERVAL_MAX = 8.0f; /**< spawn new puff of smoke at least that often */
 }
 
-FlyingSnowBall::FlyingSnowBall(const lisp::Lisp& reader)
-       : BadGuy(reader, "images/creatures/flying_snowball/flying_snowball.sprite")
+FlyingSnowBall::FlyingSnowBall(const Reader& reader) :
+  BadGuy(reader, "images/creatures/flying_snowball/flying_snowball.sprite"),
+  normal_propeller_speed(),
+  puff_timer()
 {
-  physic.enable_gravity(false);
+  physic.enable_gravity(true);
 }
 
-FlyingSnowBall::FlyingSnowBall(const Vector& pos)
-       : BadGuy(pos, "images/creatures/flying_snowball/flying_snowball.sprite")
+FlyingSnowBall::FlyingSnowBall(const Vector& pos) :
+  BadGuy(pos, "images/creatures/flying_snowball/flying_snowball.sprite"),
+  normal_propeller_speed(),
+  puff_timer()
 {
-  physic.enable_gravity(false);
+  physic.enable_gravity(true);
 }
 
 void
-FlyingSnowBall::write(lisp::Writer& writer)
+FlyingSnowBall::initialize()
 {
-  writer.start_list("flyingsnowball");
-
-  writer.write_float("x", start_position.x);
-  writer.write_float("y", start_position.y);
-
-  writer.end_list("flyingsnowball");
+  sprite->set_action(dir == LEFT ? "left" : "right");
 }
 
 void
 FlyingSnowBall::activate()
 {
-  sprite->set_action(dir == LEFT ? "left" : "right");
-  mode = FLY_UP;
-  physic.set_velocity_y(FLYSPEED);
-  timer.start(FLYTIME/2);
   puff_timer.start(systemRandom.randf(PUFF_INTERVAL_MIN, PUFF_INTERVAL_MAX));
+  normal_propeller_speed = systemRandom.randf(0.95, 1.05);
 }
 
 bool
 FlyingSnowBall::collision_squished(GameObject& object)
 {
   sprite->set_action(dir == LEFT ? "squished-left" : "squished-right");
+  physic.set_acceleration_y(0);
+  physic.set_velocity_y(0);
   kill_squished(object);
   return true;
 }
@@ -86,26 +77,29 @@ FlyingSnowBall::collision_solid(const CollisionHit& hit)
 void
 FlyingSnowBall::active_update(float elapsed_time)
 {
-  if(timer.check()) {
-    if(mode == FLY_UP) {
-      mode = FLY_DOWN;
-      physic.set_velocity_y(-FLYSPEED);
 
-      // stop puffing
-      puff_timer.stop();
+  const float grav = Sector::current()->get_gravity() * 100.0f;
+  if (get_pos().y > start_position.y + 2*32) {
+
+    // Flying too low - increased propeller speed
+    physic.set_acceleration_y(-grav*1.2);
 
-    } else if(mode == FLY_DOWN) {
-      mode = FLY_UP;
-      physic.set_velocity_y(FLYSPEED);
+    physic.set_velocity_y(physic.get_velocity_y() * 0.99);
 
-      // roll a dice whether to start puffing
-      if (systemRandom.randf(0, 1) < PUFF_PROBABILITY) {
-        puff_timer.start(systemRandom.randf(PUFF_INTERVAL_MIN, PUFF_INTERVAL_MAX));
-      }
+  } else if (get_pos().y < start_position.y - 2*32) {
+
+    // Flying too high - decreased propeller speed 
+    physic.set_acceleration_y(-grav*0.8);
+
+    physic.set_velocity_y(physic.get_velocity_y() * 0.99f);
+
+  } else {
+
+    // Flying at acceptable altitude - normal propeller speed 
+    physic.set_acceleration_y(-grav*normal_propeller_speed);
 
-    }
-    timer.start(FLYTIME);
   }
+
   movement=physic.get_movement(elapsed_time);
 
   Player* player = this->get_nearest_player();
@@ -121,7 +115,12 @@ FlyingSnowBall::active_update(float elapsed_time)
     Vector paccel = Vector(0,0);
     Sector::current()->add_object(new SpriteParticle("images/objects/particles/smoke.sprite", "default", ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_OBJECTS-1));
     puff_timer.start(systemRandom.randf(PUFF_INTERVAL_MIN, PUFF_INTERVAL_MAX));
+
+    normal_propeller_speed = systemRandom.randf(0.95, 1.05);
+    physic.set_velocity_y(physic.get_velocity_y() - 50);
   }
 }
 
-IMPLEMENT_FACTORY(FlyingSnowBall, "flyingsnowball")
+IMPLEMENT_FACTORY(FlyingSnowBall, "flyingsnowball");
+
+/* EOF */