Crystallo, a basic badguy who patrols around a fixed position.
[supertux.git] / src / badguy / flyingsnowball.hpp
index d9f8e91..d82740f 100644 (file)
@@ -28,24 +28,19 @@ public:
   FlyingSnowBall(const lisp::Lisp& reader);
   FlyingSnowBall(const Vector& pos);
 
+  void initialize();
   void activate();
   void write(lisp::Writer& writer);
   void active_update(float elapsed_time);
-  HitResponse collision_solid(GameObject& other, const CollisionHit& hit);
+  void collision_solid(const CollisionHit& hit);
 
   virtual FlyingSnowBall* clone() const { return new FlyingSnowBall(*this); }
 
 protected:
-  enum FlyingSnowballMode {
-    FLY_UP,
-    FLY_DOWN
-  };
-  FlyingSnowballMode mode;
-  bool collision_squished(Player& player);
+  bool collision_squished(GameObject& object);
 private:
-  Timer timer;
+  float normal_propeller_speed;
   Timer puff_timer; /**< time until the next smoke puff is spawned */
 };
 
 #endif
-