radius(100),
speed(2),
light(0.0f,0.0f,0.0f),
- lightsprite(sprite_manager->create("images/objects/lightmap_light/lightmap_light-small.sprite"))
+ lightsprite(SpriteManager::current()->create("images/objects/lightmap_light/lightmap_light-small.sprite"))
{
reader.get("radius", radius);
reader.get("speed", speed);
start_position.y + sin(angle) * radius));
countMe = false;
//TODO: get unique death sound
- sound_manager->preload("sounds/fizz.wav");
+ SoundManager::current()->preload("sounds/fizz.wav");
set_colgroup_active(COLGROUP_TOUCHABLE);