static const float SUCK_TARGET_SPREAD = 8;
GhostTree::GhostTree(const Reader& lisp) :
- BadGuy(lisp, "images/creatures/ghosttree/ghosttree.sprite", LAYER_OBJECTS - 10),
+ BadGuy(lisp, "images/creatures/ghosttree/ghosttree.sprite", LAYER_OBJECTS - 10),
mystate(STATE_IDLE),
willowisp_timer(),
willo_spawn_y(0),
- willo_radius(200),
- willo_speed(1.8f),
+ willo_radius(200),
+ willo_speed(1.8f),
willo_color(0),
glow_sprite(),
colorchange_timer(),
suck_timer(),
root_timer(),
- treecolor(0),
+ treecolor(0),
suck_lantern_color(),
suck_lantern(0),
willowisps()
{
- glow_sprite = sprite_manager->create("images/creatures/ghosttree/ghosttree-glow.sprite");
+ glow_sprite = SpriteManager::current()->create("images/creatures/ghosttree/ghosttree-glow.sprite");
set_colgroup_active(COLGROUP_TOUCHABLE);
- sound_manager->preload("sounds/tree_howling.ogg");
- sound_manager->preload("sounds/tree_suck.ogg");
+ SoundManager::current()->preload("sounds/tree_howling.ogg");
+ SoundManager::current()->preload("sounds/tree_suck.ogg");
}
GhostTree::~GhostTree()
GhostTree::die()
{
mystate = STATE_DYING;
- sprite->set_action("dying", 1);
- glow_sprite->set_action("dying", 1);
+ sprite->set_action("dying", 1);
+ glow_sprite->set_action("dying", 1);
- std::vector<TreeWillOWisp*>::iterator iter;
- for(iter = willowisps.begin(); iter != willowisps.end(); ++iter) {
- TreeWillOWisp *willo = *iter;
- willo->vanish();
+ for(auto iter = willowisps.begin(); iter != willowisps.end(); ++iter) {
+ TreeWillOWisp& willo = **iter;
+ willo.vanish();
}
run_dead_script();
}
if (mystate == STATE_IDLE) {
if(colorchange_timer.check()) {
- sound_manager->play("sounds/tree_howling.ogg", get_pos());
+ SoundManager::current()->play("sounds/tree_howling.ogg", get_pos());
suck_timer.start(3);
treecolor = (treecolor + 1) % 3;
if(suck_timer.check()) {
Color col = glow_sprite->get_color();
- sound_manager->play("sounds/tree_suck.ogg", get_pos());
- std::vector<TreeWillOWisp*>::iterator iter;
- for(iter = willowisps.begin(); iter != willowisps.end(); ++iter) {
- TreeWillOWisp *willo = *iter;
- if(willo->get_color() == col) {
- willo->start_sucking(get_bbox().get_middle() + SUCK_TARGET_OFFSET + Vector(gameRandom.randf(-SUCK_TARGET_SPREAD, SUCK_TARGET_SPREAD), gameRandom.randf(-SUCK_TARGET_SPREAD, SUCK_TARGET_SPREAD)));
+ SoundManager::current()->play("sounds/tree_suck.ogg", get_pos());
+ for(auto iter = willowisps.begin(); iter != willowisps.end(); ++iter) {
+ TreeWillOWisp& willo = **iter;
+ if(willo.get_color() == col) {
+ willo.start_sucking(get_bbox().get_middle() + SUCK_TARGET_OFFSET + Vector(gameRandom.randf(-SUCK_TARGET_SPREAD, SUCK_TARGET_SPREAD), gameRandom.randf(-SUCK_TARGET_SPREAD, SUCK_TARGET_SPREAD)));
}
}
mystate = STATE_SUCKING;
if(willowisp_timer.check()) {
if(willowisps.size() < WILLOWISP_COUNT) {
Vector pos = Vector(bbox.get_width() / 2, bbox.get_height() / 2 + willo_spawn_y + WILLOWISP_TOP_OFFSET);
- TreeWillOWisp *willowisp
- = new TreeWillOWisp(this, pos, 200 + willo_radius, willo_speed);
+ auto willowisp = std::make_shared<TreeWillOWisp>(this, pos, 200 + willo_radius, willo_speed);
Sector::current()->add_object(willowisp);
willowisps.push_back(willowisp);
/* TODO indicate root with an animation */
Player* player = get_nearest_player();
if (player) {
- Root* root = new Root(Vector(player->get_bbox().get_left(), get_bbox().get_bottom()+ROOT_TOP_OFFSET));
+ auto root = std::make_shared<Root>(Vector(player->get_bbox().get_left(), get_bbox().get_bottom()+ROOT_TOP_OFFSET));
Sector::current()->add_object(root);
}
}
assert (suck_lantern);
Vector pos = suck_lantern->get_pos();
Vector delta = get_bbox().get_middle() + SUCK_TARGET_OFFSET - pos;
- Vector dir = delta.unit();
+ Vector dir_ = delta.unit();
if (delta.norm() < 1) {
- dir = delta;
+ dir_ = delta;
suck_lantern->ungrab(*this, RIGHT);
suck_lantern->remove_me();
suck_lantern = 0;
- sprite->set_action("swallow", 1);
+ sprite->set_action("swallow", 1);
} else {
- pos += dir;
+ pos += dir_;
suck_lantern->grab(*this, pos, RIGHT);
}
} else {
}
}
-bool
+bool
GhostTree::is_color_deadly(Color color) const {
if (color == Color(0,0,0)) return false;
Color my_color = glow_sprite->get_color();
if ((mystate == STATE_SUCKING) && (willowisp->was_sucked)) {
mystate = STATE_IDLE;
}
- willowisps.erase(std::find(willowisps.begin(), willowisps.end(), willowisp));
+ willowisps.erase(std::find_if(willowisps.begin(), willowisps.end(),
+ [willowisp](const std::shared_ptr<TreeWillOWisp>& lhs)
+ {
+ return lhs.get() == willowisp;
+ }));
}
void
void
GhostTree::spawn_lantern() {
- Lantern* lantern = new Lantern(get_bbox().get_middle() + SUCK_TARGET_OFFSET);
+ auto lantern = std::make_shared<Lantern>(get_bbox().get_middle() + SUCK_TARGET_OFFSET);
Sector::current()->add_object(lantern);
}