assert (suck_lantern);
Vector pos = suck_lantern->get_pos();
Vector delta = get_bbox().get_middle() + SUCK_TARGET_OFFSET - pos;
- Vector dir = delta.unit();
+ Vector dir_ = delta.unit();
if (delta.norm() < 1) {
- dir = delta;
+ dir_ = delta;
suck_lantern->ungrab(*this, RIGHT);
suck_lantern->remove_me();
suck_lantern = 0;
sprite->set_action("swallow", 1);
} else {
- pos += dir;
+ pos += dir_;
suck_lantern->grab(*this, pos, RIGHT);
}
} else {