-// $Id$
-//
// SuperTux - Boss "GhostTree"
// Copyright (C) 2007 Matthias Braun <matze@braunis.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-#ifndef __GHOSTTREE_H__
-#define __GHOSTTREE_H__
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+#ifndef HEADER_SUPERTUX_BADGUY_GHOSTTREE_HPP
+#define HEADER_SUPERTUX_BADGUY_GHOSTTREE_HPP
+
+#include "badguy/badguy.hpp"
-#include "badguy.hpp"
+class TreeWillOWisp;
+class Lantern;
class GhostTree : public BadGuy
{
public:
- GhostTree(const lisp::Lisp& lisp);
+ GhostTree(const Reader& lisp);
~GhostTree();
+ virtual bool is_flammable() const { return false; }
+ virtual bool is_freezable() const { return false; }
+ virtual void kill_fall() { }
+
void activate();
void active_update(float elapsed_time);
- void willowisp_died();
- void start_sucking();
+ void willowisp_died(TreeWillOWisp* willowisp);
+ virtual void draw(DrawingContext& context);
+
+ virtual bool collides(GameObject& other, const CollisionHit& hit);
+ virtual HitResponse collision(GameObject& other, const CollisionHit& hit);
+
+ void die();
private:
- int willowisp_counter;
+ enum MyState {
+ STATE_IDLE, STATE_SUCKING, STATE_SWALLOWING, STATE_DYING
+ };
+ MyState mystate;
Timer willowisp_timer;
float willo_spawn_y;
float willo_radius;
float willo_speed;
int willo_color;
+ SpritePtr glow_sprite;
Timer colorchange_timer;
+ Timer suck_timer;
Timer root_timer;
int treecolor;
+ Color suck_lantern_color;
+
+ Lantern* suck_lantern; /**< Lantern that is currently being sucked in */
+
+ std::vector<TreeWillOWisp*> willowisps;
+
+ bool is_color_deadly(Color color) const;
+ void spawn_lantern();
+
+private:
+ GhostTree(const GhostTree&);
+ GhostTree& operator=(const GhostTree&);
};
#endif
+/* EOF */