float willo_speed;
int willo_color;
- std::auto_ptr<Sprite> glow_sprite;
+ SpritePtr glow_sprite;
Timer colorchange_timer;
Timer suck_timer;
Timer root_timer;
Lantern* suck_lantern; /**< Lantern that is currently being sucked in */
- std::vector<TreeWillOWisp*> willowisps;
+ std::vector<std::shared_ptr<TreeWillOWisp> > willowisps;
bool is_color_deadly(Color color) const;
void spawn_lantern();