max_drop_height = 16;
//Prevent stutter when Tux jumps on Gold Bomb
- sound_manager->preload("sounds/explosion.wav");
+ SoundManager::current()->preload("sounds/explosion.wav");
//Check if we need another sprite
if( !reader.get( "sprite", sprite_name ) ){
return;
}
//Replace sprite
- sprite = sprite_manager->create( sprite_name );
+ sprite = SpriteManager::current()->create( sprite_name );
}
void
if (player)
player->bounce(*this);
- ticking = sound_manager->create_sound_source("sounds/fizz.wav");
+ ticking = SoundManager::current()->create_sound_source("sounds/fizz.wav");
ticking->set_position(get_pos());
ticking->set_looping(true);
ticking->set_gain(2.0);