if(is_valid()) {
remove_me();
Sector::current()->add_object(new Explosion(get_bbox().get_middle()));
- Sector::current()->add_object(new CoinExplode(get_pos() + Vector (0, -40), 1));
+ Sector::current()->add_object(new CoinExplode(get_pos() + Vector (0, -40)));
}
run_dead_script();