WalkingBadguy(reader, "images/creatures/gold_bomb/gold_bomb.sprite", "left", "right"),
tstate(STATE_NORMAL),
grabbed(false),
- grabber(NULL)
+ grabber(NULL),
+ ticking()
{
walk_speed = 80;
max_drop_height = 16;
// GoldBomb class.
if (grabber != NULL) {
Player* player = dynamic_cast<Player*>(grabber);
-
+
if (player)
player->stop_grabbing();
}