time_until_explosion = TIME_EXPLOSION;
is_exploding = true;
- ticking.reset(sound_manager->create_sound_source("sounds/fizz.wav"));
+ ticking = sound_manager->create_sound_source("sounds/fizz.wav");
ticking->set_position(get_pos());
ticking->set_looping(true);
ticking->set_reference_distance(32);
ticking->play();
- grunting.reset(sound_manager->create_sound_source("sounds/grunts.ogg"));
+ grunting = sound_manager->create_sound_source("sounds/grunts.ogg");
grunting->set_position(get_pos());
grunting->set_looping(true);
grunting->set_reference_distance(32);