Icecrusher and Haywire: Use the bounding box to find the nearest player.
[supertux.git] / src / badguy / haywire.cpp
index 6dff5cc..f0aaa39 100644 (file)
@@ -131,7 +131,7 @@ Haywire::active_update(float elapsed_time)
   }
 
   if (is_exploding && !turn_around_timer.started()) {
-    Player *p = Sector::current()->get_nearest_player (this->get_pos ());
+    Player *p = Sector::current()->get_nearest_player (this->get_bbox ());
 
     if (p) {
       Direction player_dir = LEFT;