void active_update(float elapsed_time);
- void freeze();
bool is_freezable() const;
protected:
float time_until_explosion;
bool is_stunned;
float time_stunned;
-
- std::auto_ptr<SoundSource> ticking;
- std::auto_ptr<SoundSource> grunting;
+
+ std::unique_ptr<SoundSource> ticking;
+ std::unique_ptr<SoundSource> grunting;
};
#endif /* HEADER_SUPERTUX_BADGUY_HAYWIRE_HPP */