bbox.set_pos(Vector(start_position.x + cos(angle) * radius,
start_position.y + sin(angle) * radius));
countMe = false;
- //TODO: get unique death sound
- sound_manager->preload("sounds/fizz.wav");
+ sound_manager->preload("sounds/sizzle.ogg");
set_colgroup_active(COLGROUP_TOUCHABLE);
void
Iceflame::ignite()
{
- sound_manager->play("sounds/fizz.wav", get_pos());
+ sound_manager->play("sounds/sizzle.ogg", get_pos());
sprite->set_action("fade", 1);
Sector::current()->add_object(new SpriteParticle("images/objects/particles/smoke.sprite", "default", bbox.get_middle(), ANCHOR_MIDDLE, Vector(0, -150), Vector(0,0), LAYER_BACKGROUNDTILES+2));
set_group(COLGROUP_DISABLED);