{
SoundManager::current()->play("sounds/sizzle.ogg", get_pos());
sprite->set_action("fade", 1);
- Sector::current()->add_object(new SpriteParticle("images/objects/particles/smoke.sprite", "default", bbox.get_middle(), ANCHOR_MIDDLE, Vector(0, -150), Vector(0,0), LAYER_BACKGROUNDTILES+2));
+ Sector::current()->add_object(std::make_shared<SpriteParticle>("images/objects/particles/smoke.sprite",
+ "default",
+ bbox.get_middle(), ANCHOR_MIDDLE,
+ Vector(0, -150), Vector(0,0),
+ LAYER_BACKGROUNDTILES+2));
set_group(COLGROUP_DISABLED);
// start dead-script