#include "util/reader.hpp"
Iceflame::Iceflame(const Reader& reader) :
- BadGuy(reader, "images/creatures/flame/iceflame.sprite", LAYER_FLOATINGOBJECTS),
- angle(0),
- radius(100),
+ BadGuy(reader, "images/creatures/flame/iceflame.sprite", LAYER_FLOATINGOBJECTS),
+ angle(0),
+ radius(100),
speed(2),
light(0.0f,0.0f,0.0f),
- lightsprite(sprite_manager->create("images/objects/lightmap_light/lightmap_light-small.sprite"))
+ lightsprite(SpriteManager::current()->create("images/objects/lightmap_light/lightmap_light-small.sprite"))
{
reader.get("radius", radius);
reader.get("speed", speed);
bbox.set_pos(Vector(start_position.x + cos(angle) * radius,
start_position.y + sin(angle) * radius));
countMe = false;
- sound_manager->preload("sounds/sizzle.ogg");
-
+ SoundManager::current()->preload("sounds/sizzle.ogg");
+
set_colgroup_active(COLGROUP_TOUCHABLE);
-
+
lightsprite->set_blend(Blend(GL_SRC_ALPHA, GL_ONE));
lightsprite->set_color(Color(0.00f, 0.13f, 0.18f));
-
+
}
void
Vector newpos(start_position.x + cos(angle) * radius,
start_position.y + sin(angle) * radius);
movement = newpos - get_pos();
-
+
if (sprite->get_action() == "fade" && sprite->animation_done()) remove_me();
}
void
Iceflame::ignite()
{
- sound_manager->play("sounds/sizzle.ogg", get_pos());
+ SoundManager::current()->play("sounds/sizzle.ogg", get_pos());
sprite->set_action("fade", 1);
- Sector::current()->add_object(new SpriteParticle("images/objects/particles/smoke.sprite", "default", bbox.get_middle(), ANCHOR_MIDDLE, Vector(0, -150), Vector(0,0), LAYER_BACKGROUNDTILES+2));
+ Sector::current()->add_object(std::make_shared<SpriteParticle>("images/objects/particles/smoke.sprite",
+ "default",
+ bbox.get_middle(), ANCHOR_MIDDLE,
+ Vector(0, -150), Vector(0,0),
+ LAYER_BACKGROUNDTILES+2));
set_group(COLGROUP_DISABLED);
// start dead-script