namespace {
-const float WALKSPEED = 80; /**< speed at which we walk around */
+const float IGEL_SPEED = 80; /**< speed at which we walk around */
const float TURN_RECOVER_TIME = 0.5; /**< seconds before we will again turn around when shot at */
const float RANGE_OF_VISION = 256; /**< range in px at which we can see bullets */
WalkingBadguy(reader, "images/creatures/igel/igel.sprite", "walking-left", "walking-right"),
turn_recover_timer()
{
- walk_speed = WALKSPEED;
+ walk_speed = IGEL_SPEED;
max_drop_height = 16;
}
WalkingBadguy(pos, d, "images/creatures/igel/igel.sprite", "walking-left", "walking-right"),
turn_recover_timer()
{
- walk_speed = WALKSPEED;
+ walk_speed = IGEL_SPEED;
max_drop_height = 16;
}
bool
Igel::can_see(const MovingObject& o)
{
- Rect mb = get_bbox();
- Rect ob = o.get_bbox();
+ Rectf mb = get_bbox();
+ Rectf ob = o.get_bbox();
bool inReach_left = ((ob.p2.x < mb.p1.x) && (ob.p2.x >= mb.p1.x-((dir == LEFT) ? RANGE_OF_VISION : 0)));
bool inReach_right = ((ob.p1.x > mb.p2.x) && (ob.p1.x <= mb.p2.x+((dir == RIGHT) ? RANGE_OF_VISION : 0)));